// --------------------------------- // Secondary Weapons File // --------------------------------- // IMPORTANT - If you add a weapon to this file you need to make sure // "secondary_clip.bmp" has an appropriate image added to it and that // "special.itm" is updated to reflect number of images in that file! 33 // Number of Weapons // 0 "ST_EQP_EMPTY" "sw_empty.txt" // Description Filename "none.bmp" // Picture Filename 1 // Number of Frames "none.wpn" // Weapon Filename 0 // Number of Magazines 2 // Game Type (0=All, 1=SP, 2=MP) 0 // Number of Ammo Types // 1 "ST_EQP_BERETTA_92" "sw_9mm.txt" // Description Filename "beretta9mm.bmp" // Picture Filename 1 // Number of Frames "sw_9mm.wpn" // Weapon Filename 4 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "9mmP(FMJ).amo" // Ammo Type Filename "9mmP(JHP).amo" // Ammo Type Filename // 2 "ST_EQP_BERETTA_92SD" "sw_9mmsd.txt" // Description Filename "beretta9mm_silenced.bmp" // Picture Filename 1 // Number of Frames "sw_9mmsd.wpn" // Weapon Filename 4 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "9mmP(FMJ).amo" // Ammo Type Filename "9mmP(JHP).amo" // Ammo Type Filename // 3 "ST_EQP_USP40" "sw_40.txt" // Description Filename "40.bmp" // Picture Filename 1 // Number of Frames "sw_40.wpn" // Weapon Filename 3 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "040(FMJ).amo" // Ammo Type Filename "040(JHP).amo" // Ammo Type Filename // 4 "ST_EQP_USP40SD" "sw_40sd.txt" // Description Filename "40_silenced.bmp" // Picture Filename 1 // Number of Frames "sw_40sd.wpn" // Weapon Filename 3 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "040(FMJ).amo" // Ammo Type Filename "040(JHP).amo" // Ammo Type Filename // 5 "ST_EQP_MK23" "sw_45.txt" // Description Filename "usp45.bmp" // Picture Filename 1 // Number of Frames "sw_45.wpn" // Weapon Filename 3 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "045(FMJ).amo" // Ammo Type Filename "045(JHP).amo" // Ammo Type Filename // 6 "ST_EQP_MK23SD" "sw_45sd.txt" // Description Filename "usp45_silenced.bmp" // Picture Filename 1 // Number of Frames "sw_45sd.wpn" // Weapon Filename 3 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "045(FMJ).amo" // Ammo Type Filename "045(JHP).amo" // Ammo Type Filename // 7 "ST_EQP_DESERTEAGLE50" "sw_50.txt" // Description Filename "deserteagle.bmp" // Picture Filename 1 // Number of Frames "sw_50.wpn" // Weapon Filename 2 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "050AE(FMJ).amo" // Ammo Type Filename "050AE(JHP).amo" // Ammo Type Filename // 8 "ST_EQP_DESERTEAGLE357" "sw_de357.txt" // Description Filename "deserteagle.bmp" // Picture Filename 1 // Number of Frames "sw_de357.wpn" // Weapon Filename 3 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "357(FMJ).amo" // Ammo Type Filename "357(JHP).amo" // Ammo Type Filename // 9 "ST_EQP_MP5PDW" "pw_mp5k.txt" // Description Filename "mp5k_pdw.bmp" // Picture Filename 1 // Number of Frames "pw_mp5k.wpn" // Weapon Filename 6 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "9mmP(FMJ).amo" // Ammo Type Filename "9mmP(JHP).amo" // Ammo Type Filename // 10 "ST_EQP_MP5A2" "pw_mp5.txt" // Description Filename "mp5n_a2.bmp" // Picture Filename 1 // Number of Frames "pw_mp5.wpn" // Weapon Filename 6 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "9mmP(FMJ).amo" // Ammo Type Filename "9mmP(JHP).amo" // Ammo Type Filename // 11 "ST_EQP_MP5SD5" "pw_mp5sd.txt" // Description Filename "mp5sd.bmp" // Picture Filename 1 // Number of Frames "pw_mp5sd.wpn" // Weapon Filename 6 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "9mmP(FMJ).amo" // Ammo Type Filename "9mmP(JHP).amo" // Ammo Type Filename // 12 "ST_EQP_MP510A2" "pw_mp10.txt" // Description Filename "mp5n_a2.bmp" // Picture Filename 1 // Number of Frames "pw_mp10.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "10mm(FMJ).amo" // Ammo Type Filename "10mm(JHP).amo" // Ammo Type Filename // 13 "ST_EQP_MP510SD" "pw_mp10sd.txt" // Description Filename "mp5nas.bmp" // Picture Filename 1 // Number of Frames "pw_mp10sd.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "10mm(FMJ).amo" // Ammo Type Filename "10mm(JHP).amo" // Ammo Type Filename // 14 "ST_EQP_UMP45" "pw_ump45.txt" // Description Filename "ump45.bmp" // Picture Filename 1 // Number of Frames "pw_ump45.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "045(FMJ).amo" // Ammo Type Filename "045(JHP).amo" // Ammo Type Filename // 15 "ST_EQP_UMP45SD" "pw_ump45sd.txt" // Description Filename "ump45sd.bmp" // Picture Filename 1 // Number of Frames "pw_ump45sd.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "045(FMJ).amo" // Ammo Type Filename "045(JHP).amo" // Ammo Type Filename // 16 "ST_EQP_SKORPION" "tw_skorp.txt" // Description Filename "uzi.bmp" // Picture Filename 1 // Number of Frames "tw_skorp.wpn" // Weapon Filename 8 // Number of Magazines 2 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "765(FMJ).amo" // Ammo Type Filename "765(JHP).amo" // Ammo Type Filename // 17 "ST_EQP_UZI" "tw_uzi.txt" // Description Filename "uzi.bmp" // Picture Filename 1 // Number of Frames "tw_uzi.wpn" // Weapon Filename 6 // Number of Magazines 2 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "9mmP(FMJ).amo" // Ammo Type Filename "9mmP(JHP).amo" // Ammo Type Filename // 18 "ST_EQP_AK47" "tw_ak47.txt" // Description Filename "ak47.bmp" // Picture Filename 1 // Number of Frames "tw_ak47.wpn" // Weapon Filename 4 // Number of Magazines 2 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "762x39(FMJ).amo" // Ammo Type Filename "762x39(JHP).amo" // Ammo Type Filename // 19 "ST_EQP_AK74" "tw_ak74.txt" // Description Filename "ak47.bmp" // Picture Filename 1 // Number of Frames "tw_ak74.wpn" // Weapon Filename 5 // Number of Magazines 2 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "545(FMJ).amo" // Ammo Type Filename "545(JHP).amo" // Ammo Type Filename // 20 "ST_EQP_CAR15" "pw_car15.txt" // Description Filename "car15.bmp" // Picture Filename 1 // Number of Frames "pw_car15.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "556x45(FMJ).amo" // Ammo Type Filename "556x45(JHP).amo" // Ammo Type Filename // 21 "ST_EQP_G3A3" "pw_g3a3.txt" // Description Filename "g3.bmp" // Picture Filename 1 // Number of Frames "pw_g3a3.wpn" // Weapon Filename 4 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "762x51(FMJ).amo" // Ammo Type Filename "762x51(JHP).amo" // Ammo Type Filename // 22 "ST_EQP_G36K" "pw_g36k.txt" // Description Filename "g36.bmp" // Picture Filename 1 // Number of Frames "pw_g36k.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "556x45(FMJ).amo" // Ammo Type Filename "556x45(JHP).amo" // Ammo Type Filename // 23 "ST_EQP_INDIVIDUAL_WEAPON" "pw_iweap.txt" // Description Filename "l85individweap.bmp" // Picture Filename 1 // Number of Frames "pw_iweap.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "556x45(FMJ).amo" // Ammo Type Filename "556x45(JHP).amo" // Ammo Type Filename // 24 "ST_EQP_STEYR_AUG" "pw_steyr.txt" // Description Filename "steyraug.bmp" // Picture Filename 1 // Number of Frames "pw_steyr.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "556x45(FMJ).amo" // Ammo Type Filename "556x45(JHP).amo" // Ammo Type Filename // 25 "ST_EQP_M16A2" "pw_m16.txt" // Description Filename "m16.bmp" // Picture Filename 1 // Number of Frames "pw_m16.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "556x45(FMJ).amo" // Ammo Type Filename "556x45(JHP).amo" // Ammo Type Filename // 26 "ST_EQP_M14" "pw_m14.txt" // Description Filename "m14_rifle.bmp" // Picture Filename 1 // Number of Frames "pw_m14.wpn" // Weapon Filename 4 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "762x51(FMJ).amo" // Ammo Type Filename "762x51(JHP).amo" // Ammo Type Filename // 27 "ST_EQP_BARRET_MODEL95" "pw_barrett.txt" // Description Filename "barrett90.bmp" // Picture Filename 1 // Number of Frames "pw_barrett.wpn" // Weapon Filename 2 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "50BR(FMJ).amo" // Ammo Type Filename "50BR(JHP).amo" // Ammo Type Filename // 28 "ST_EQP_DRAGUNOV" "tw_dragunov.txt" // Description Filename "sniper1.bmp" // Picture Filename 1 // Number of Frames "tw_dragunov.wpn" // Weapon Filename 2 // Number of Magazines 2 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "762x54(FMJ).amo" // Ammo Type Filename "762x54(JHP).amo" // Ammo Type Filename // 29 "ST_EQP_PSG1" "pw_psg1.txt" // Description Filename "psg_1.bmp" // Picture Filename 1 // Number of Frames "pw_psg1.wpn" // Weapon Filename 4 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "762x51(FMJ).amo" // Ammo Type Filename "762x51(JHP).amo" // Ammo Type Filename // 30 "ST_EQP_WA2000" "pw_wa2000.txt" // Description Filename "wa_2000.bmp" // Picture Filename 1 // Number of Frames "pw_wa2000.wpn" // Weapon Filename 3 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "300(FMJ).amo" // Ammo Type Filename "300(JHP).amo" // Ammo Type Filename // 31 "ST_EQP_BENELLI_M1" "pw_shotgun.txt" // Description Filename "benelli_12guage.bmp" // Picture Filename 1 // Number of Frames "pw_shotgun.wpn" // Weapon Filename 5 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 3 // Number of Ammo Types "12ga00Buck.amo" // Ammo Type Filename "12gaRBaton.amo" // Ammo Type Filename "12gaSlug.amo" // Ammo Type Filename // 32 "ST_EQP_SPAS12" "pw_spas12.txt" // Description Filename "spas12.bmp" // Picture Filename 1 // Number of Frames "pw_spas12.wpn" // Weapon Filename 4 // Number of Magazines 0 // Game Type (0=All, 1=SP, 2=MP) 2 // Number of Ammo Types "12ga00Buck.amo" // Ammo Type Filename "12gaRBaton.amo" // Ammo Type Filename